People think I am joking when I say that one of my favourite virtual reality experiences is “the Doritos game”, but I’m not. I’m really not.
There’s a few things to note here:
- Yes, there is a Doritos game.
- Yes, there is a Doritos game that is built to use ground-breaking technology.
- Yes, there is a Doritos game that is built to use ground-breaking technology and it’s really fun.
So, there’s really a virtual reality game based on those flavoured nachos? What exactly do you do?
Doritos VR Battle is a game that requires almost no explanation but the rules are simple as displayed underneath the title screen:
- Grab Doritos
- Avoid dangerous objects
There’s no teleportion mechanics, just you in your playspace as the game moves you at a leisurely pace through an obstacle course polluted with flying glowing Doritos – an MLG meme dream come true.
It’s a short but sweet experience – raking in approximately 5-6 minutes of gameplay, but does a great job managing the level difficulty during progression while incorporating other worldly elements for a rather quirky experience. While the first two levels focusing on grabbing Doritos, the next two levels use a laser gun, shooting Dorito shapes in grids. By allowing the player to only be hit once (literally YOLO), every move and choice matters.
What does Doritos VR Battle get right for virtual reality?
While I could see many complain about the length of the game, I see Doritos VR Battle as an excellent way to introduce someone to the possibilities of room-scale virtual reality. The game makes you move, and the presence of the obstacles is very convincing. I’ve put several new-to-VR friends into “the Doritos game”, and they’ve all shrieked with “OH MY GOD!”s as giant obelisks would swing at them from the walls.
Without needing complicated controls, it’s very easy and intuitive to for a person who is just introduced to virtual reality to pick up the game. There is no need to use the trigger to grab objects, which is a more natural interaction (however yes, you do use the trigger to shoot the laser gun, which again, makes complete sense from an intuitive design view.)
There is no motion sickness because the pace that you move through the levels is so slow. Your body has the time to “catch up” to the movement and isn’t working against you.
I always ask myself: “Does this need to be in virtual reality?” when I am designing for VR, and when it comes down to Doritos, I say – Sure! Why not! This game is fun, simple, and the graphics put you into a world that we saw in the 80s movie Tron. Your hands even become a part of the fractal universe, and I enjoy the gender ambiguity as sometimes I get a bit weirded out when my hands are a man’s model hands. With that said, virtual reality is a technology we were all dreaming of, so it’s not perplexing why we are aching for neon grids et al aesthetics. We want to be a part of that world.
The final verdict
I personally loved Doritos VR Battle. The game retails for $2.99 USD on Steam, but boasts a lot of replay value when it comes down to doing demos for friends. (Because let’s face it: Anyone who has an HTC Vive wants to share this technology so much!) It’s definitely on the beginner’s playlist for us.
For more VRMY of DARKNESS culled recommended experiences for beginners, check out: Recommended Experiences
If you’re good to go on a short and simple experience, and whether or not you are in with the cool meme kids of the Internet, Doritos just makes sense either way. Your Facebook friend who is constantly sharing Shooting Stars memes, or your own mother – they will get it. It doesn’t need to make sense and this game knows it.
Think you’re ready? The Dutch made trailer is ready for you too:
(Note: The gameplay footage appears to feature an earlier version of the game.)