void Start() { Debug.Log(“Hello World!”); }

mutatomatch18

A CVR attendee tries out Mutato Match at the Emerald Activities booth. (2016)

I think about VR every day.

But it wasn’t always this way.

It’s been almost a year since I was introduced to the current room-scale virtual reality technology and it blew my mind. How did it go from seemingly impossible to a reality? I grew up with technology – one of my first favourite things was playing Commander Keen with my cousin on his computer, then some of my formative bonds with my brother was through NES and SNES. In high school, I started blogging at the age of 12 and started coding websites at an early age. Maybe it’s not impressive anymore because the tools are so readily available for everyone (even this blog took no time at all to set up), but I’m getting nostalgic for that exciting new tech feeling with the potential of VR.

I think the worst part of this obsession with virtual reality is feeling somewhat blocked from being able to create for virtual reality. I want to make something so badly in VR – but I feel walled off, due to a lacking skillset.

And if I feel this way, then how do we make the idea of virtual reality appeal to more people than just the virtual reality enthusiasts?

I created this blog because I want to personally keep learning, keep creating, and keep sharing – but at the same time, I want to make virtual reality accessible to everyone. Because simply put, you don’t have to be a gamer, or a tech enthusiast to enjoy virtual reality – you simply have to be human.

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